Global Augmented reality & virtual reality in Defence Market Ecosystem by Raw Material; by Components; by Product, Parts & Devices; by Services & Solutions; by Application (Training, monitoring, others); by region and Forecast - 2027

Date : Jul 2020

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Report ID : 358

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Category : Information Technology

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Report Format:  PDF EXCEL PPT WORD

Augmented reality & virtual reality in Defense ecosystem is rapidly gaining traction due to its potential applications and the current success achieved in the implemented defense applications. Augmented reality & virtual reality in defense ecosystem application includes training environment simulation and tactical and operational training and monitoring. Product innovation and improved software solutions have increased the demand for augmented reality & virtual reality products in the augmented reality & virtual reality in defense ecosystem.

The augmented reality & virtual reality in defense devices are used for military personnel training, such as for virtual reality parachute jump experience and situational awareness maintenance. In addition to these, VR simulations for reconnaissance or infantry carriers, ground vehicles, armored vehicles, and mortar vehicles are implemented by defense departments for improving real-time decision-making. For instance, the US Army Fort Bragg, N.C. has developed a VR program for soldiers that offer realistic training with the least risk to life and health of soldiers.

Augmented reality & virtual reality in Defense Market Ecosystem Snapshot

Augmented reality & virtual reality in Defense Ecosystem Snapshot

Military also uses virtual reality for flight simulation, medical training, virtual boot camp, vehicle simulation, and battlefield simulation. For instance, Australia is financing the Defense Science Technology Group that develops VR training simulation program for the military. The US Army is planning to develop night vision goggles to enhance the augmented and virtual reality device capabilities on the battlefield.

Augmented reality and Virtual reality: Segmentation of augmented reality & virtual reality in Defense Ecosystem

Components Application Raw Material Devices Software & Solutions
Sensors 3D modeling / Design Silicon Head-Mounted Displays Documentation
Camera Training GaN Smart Glass Visualization
IMU Monitoring/ Maintenance Glass Hand-Held Devices 3D Modelling
Processor   Plastic   Navigation
Modules   SiC   Workflow Optimization
Graphics (Cards)   Metals   Others
Audio ICs   Others    
Memory        
Display        
Others        

Global augmented reality & virtual reality in Defense Ecosystem

Based on regions, North America dominated the augmented reality & virtual reality in defense market in 2018 and is expected to witness similar trends in the coming years. The presence of major players in augmented reality & virtual reality in defense market, such as Microsoft, Google, HTC, and others, is driving the growth of augmented reality & virtual reality market in the region. Asia Pacific is expected to grow at the fastest pace with a CAGR of XX% during the forecast period. According to a market study in 2018, many country’s defense departments are expected to adopt augmented reality & virtual reality in the coming years. This is expected to drive the growth of augmented reality & virtual reality in defense market in Asia Pacific during the forecast period.

Augmented reality & virtual reality in defense solutions are provided by companies such as Upskill, RDECOM's Army Research Laboratory, HTC, Microsoft, etc. The major players in the augmented reality & virtual reality in the defense ecosystem are mainly focusing on joint ventures and partnerships for strengthening their presence in the market. In November 2018, Microsoft signed a contract of $480 Million with the US army to provide around 100,000 Hololens to the military branch for combat and training purposes. The market will witness high growth during the forecast period due to the increasing adoption of the technology and the rising use of augmented reality & virtual reality by end-users.

Market Statistics Glimpse: Augmented reality & Virtual reality in Defense Ecosystem

Market Statistics Glimpse- Augmented reality & Virtual reality in Defense Ecosystem

There are many trends that are having an impact on the market forecast. These, when evaluated from a company’s perspective, can drive growth. Our numerous consulting projects have generated sizeable synergies across all regions and all sizes of companies.

The major players operating in the global augmented reality & virtual reality in Defense Ecosystem are as follows:

Company Ecosystem Positioning Total Revenue Industry Region
Microsoft  Product Manufacture $110.4 Billion Augmented reality & virtual reality Global 
Google LLC Product Manufacture $136.22 Billion Augmented reality & virtual reality Global
Lenovo Product Manufacture $14 Billion Augmented reality & virtual reality Global
HTC Corporation Product Manufacture $0.73 Billion Augmented reality & virtual reality Global
Facebook  Product Manufacture $55 Billion Augmented reality & virtual reality Global

 

Very few markets have the interconnectivity with other markets like AI. Our Interconnectivity module focuses on the key nodes of heterogeneous markets in detail. Artificial intelligence, Industrial Internet of Things (IIOT), Cloud Computing, and 5G markets are some of our key researched markets.

Augmented reality & Virtual reality Major Interconnectivities Ecosystem

Augmented reality & Virtual reality Major Interconnectivities Ecosystem

 

A Glance on the Global augmented reality & virtual reality in Defense Ecosystem Trends

Trends  Device Application  Technology Deployment End-User Impact
The requirement of robust HMDs for Defense and Industrial sectors will drive the demand for Metals in the material part of the AR-VR market Head-Mounted Display       Defence 0.66%
Virtual reality headsets are used by defense forces for training purposes. These headsets help train soldiers for real situations such as for jungle and desert navigation. Additionally, they also train soldiers to go through the stresses of submarines, fighter jets, and parachute jumps Head-Mounted Display       Defence 0.55%

Key News and Developments on the Global augmented reality & virtual reality in Defense Market Ecosystem:

Date News
Apr-21 Microsoft has signed a contract with the Department of Defense (DoD) worth $21.8 billion to supply the US Army with 120,000 augmented reality headsets. The AR headsets will be used by the US Army members and will provide soldiers with better situational awareness to make them a more effective fighting force.
Oct-19 Andruil, a defence startup has launched its first attack drone interceptor that primarily detects and destroys other drones. Interceptor can be incorporated with virtual border wall technology. It encompasses Oculus rift and is developed by the Oculus Founder Palmer Luckey.
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Table of Content

  1. Introduction
    1. Global Augmented reality & virtual reality in Defence Ecosystem Definition
    2. Scope of study 
    3. About FABRIC

Customizations

  1. Ask for Customization
    1. Sensitivity Analysis
    2. TAM SAM SOM Analysis
    3. Other Customization
  2. Executive Summary
    1. Global Market Segmentation
    2. Global Market Overview
    3. Global Market Statistics
    4. Mega Trends
    5. Competitive Landscape
      1. SWOT
      2. PEST
      3. Company Ranking
    6. Market Attractiveness

Ecosystem Positioning

  1. Global Augmented reality & virtual reality in Defence Ecosystem Snapshot
    1. Global Augmented reality & virtual reality in Defence Ecosystem Broad Heads
      1. Demand Side
      2. Supply Side 
    2. Global Augmented reality & virtual reality in Defence Ecosystem Segmentation
      1. By Raw Material
        1. Silicon
        2. GaN
        3. Glass
        4. Plastic
        5. SiC
        6. Metals
        7. Others
      2. By Components
        1. Sensors
        2. Camera
        3. IMU
        4. Processor
        5. Modules
        6. Graphics (Cards)
        7. Audio ICs
        8. Memory
        9. Display
        10. Others
      3. By Product, Parts & Devices
        1. Head Mounted Displays
        2. Smart Glass
      4. By Services & Solutions
        1. Documentation
        2. Visualization
        3. 3D Modelling
        4. Navigation
        5. Workflow Optimization
        6. Others
      5. By Application
        1. Training
        2. Monitoring/ Maintenance
        3. Others
      6. By Region
        1. North America
          1. U.S.
          2. Canada
          3. Mexico
        2. Asia Pacific
          1. China
          2. Japan
          3. India
          4. Australia
          5. South Korea
          6. Rest of APAC
        3. Europe
          1. UK
          2. France
          3. Germany
          4. Italy
          5. Spain
          6. Rest of Europe
        4. Rest of world
          1. LATAM
          2. MEA
  2. Competitive Landscape Mapping by Ecosystem Positioning
    1. Company by each node
    2. Vendor Landscaping
  3. Ecosystem Level Analysis

Trend Analysis

  1. Global Augmented reality & virtual reality in Defence Ecosystem Trends
    1. Trend Mapping
      1. Trend Description
      2. Trend Evaluation
        1. Impact
        2. Importance
        3. Remarks
      3. Trend Outlook (Short, Mid, Long Term)
      4. Trend Company Mapping
      5. Related Global Augmented reality & virtual reality in Defence Ecosystem Mapping
      6. Trend Region/Country Mapping

Global Augmented reality & virtual reality in Defence Ecosystem Regulatory Analysis

  1. Overview
    1. Regulatory Mapping
    2. Regulatory Impact
    3. Regulatory Interlinkage

Global Augmented reality & virtual reality in Defence Ecosystem Sizing, Volume and ASP Analysis & Forecast

  1. Global Augmented reality & virtual reality in Defence Ecosystem Sizing & Volume
    1. Cross-segmentation
    2. Global Augmented reality & virtual reality in Defence Ecosystem Sizing and Global Augmented reality & virtual reality in Defence Ecosystem Forecast
    3. Global Augmented reality & virtual reality in Defence Ecosystem Volume Analysis
    4. Average Selling Price Analysis
    5. Global Augmented reality & virtual reality in Defence Ecosystem Growth Analysis

Competitive Intelligence

  1. Competitive Intelligence
    1. Top Industry Players vs Trend Tagging
        1. Importance
        2. Trend Nature (Positive/ Negative)
        3. Value
        4. Interconnectivity for each vendor
    2. Global Augmented reality & virtual reality in Defence Ecosystem Share Analysis
        1. By Each Node
    3. Strategies Adopted by Global Augmented reality & virtual reality in Defence Ecosystem participants
        1. Global Augmented reality & virtual reality in Defence Ecosystem Strategies
        2. New product launch Strategies
        3. Geographic Expansion Strategies
        4. Product-line Expansion Strategies
        5. Operational / Efficiency building Strategies
        6. Other Strategies

Company Profiles

  1. Company Profiling Summary
    1. Company List & Fundamentals
    2. Ecosystem Positioning
  2. Company Profiles - including the:
    1. Google Inc.
      1. Company Fundamentals
      2. Subsidiaries list
      3. Share Holding Pattern
      4. Key Employees and Board of Directors
      5. Financial Analysis
        1. Financial Summary
        2. Ratio Analysis
        3. Valuation Metrics
      6. Product & Services
      7. Client & Strategies
      8. Ecosystem Presence
      9. SWOT
      10. Trends Mapping
      11. Analyst Views
    2. Microsoft
    3. Facebook
    4. HTC
    5. Magic leap
    6. Immersive
    7. Samsung
    8. UNIMERSIV
    9. BISim
    10. BAE System
    11. Daqri
    12. Kopin Corporation, Inc.
    13. Vuzix Corporation
    14. Eon Reality
    15. WorldViz
    16. Veative
    17. Yeppar
    18. One Bonsai
    19. VRMADA
    20. Future Visual

Global Augmented reality & virtual reality in Defence Ecosystem Developments

  1. Global Augmented reality & virtual reality in Defence Ecosystem Events & Rationale
    1. R&D, Technology and Innovation
    2. Business & Corporate advancements
    3. M&A, JVs/Partnerships
    4.  Political, Macro-economic, Regulatory
    5.  Awards & Recognition
    6. Others

Research Methodology & Approach

  1. Research Methodology and Approach
    1. Assumptions/ Inferences
    2. Sources
      1. Primary Interviews
      2. Secondary Sources
        1. Key Secondary Webpages
        2. Whitepapers
        3. Annual Reports
        4. Investor/Analyst Presentations
    3. Appendix
    4. Contact

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