Global Science, Technology, Engineering and Mathematics (Stem) Toys - Market Trends, Segmentation, Size and Forecast, Competitive Landscape and other key Analysis

Date : Feb 2021

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Report ID : 586

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Category : Consumer Goods

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Report Format:  PDF EXCEL PPT WORD
The Global Science, Technology, Engineering and Mathematics (Stem) Toys was valued at US$ 6.8 Billion in 2019 and is expected to reach US$ 10.8 Billion by 2025 growing at a Compounded Annual Growth Rate (CAGR) of 7.99% during the forecast period.

The Market is studied through the below listed segments. This segmentation has been built taking in account the material impact that each of these segments have on the overall ecosystem of the Science, Technology, Engineering
And Mathematics (Stem) Toys.

BY CATEGORY
• SCIENCE
• TECHNOLOGY
• ENGINEERING
• MATHEMATICS

The TECHNOLOGY sub-segment has the largest impact on the Science, Technology, Engineering and Mathematics (Stem) Toys when segmented BY CATEGORY with a share of ~45%

BY AGE GROUP
• 0-3 YEARS
• 3-8 YEARS
• 8-12 YEARS
• 12+ YEARS

The 8-12 YEARS sub-segment has the largest share in the Science, Technology, Engineering and Mathematics (Stem) Toys when segmented BY AGE GROUP with a share of ~38%

BY DISTRIBUTION CHANNEL
• SPECIALTY STORES
• SUPERMARKETS &
HYPERMARKETS
• DEPARTMENTAL
STORES
• ONLINE
• OTHERS

The largest sub-segment within the Science, Technology, Engineering and Mathematics (Stem) Toys when segmented BY DISTRIBUTION CHANNEL is ONLINE with a share of ~39%

Regional Analysis:
From a geographic segmentation perspective, the report focuses on the regions that have a material and significant effect on the market dynamics. The broad level coverage of the report includes the regions and key countries within the regions of Global, North America, Europe, APAC, MEA

The NORTH AMERICA Region has the largest share in the Science, Technology, Engineering and Mathematics (Stem) Toys from a Geographic Analysis point of view with a share of ~33%

Competitive Landscape:
The Science, Technology, Engineering and Mathematics (Stem) Toys is fairly fragmented. While the key companies continue to drive innovation and, in most cases, adopt digital transformations, the overall competitive ecosystem is dominated by Market leaders as well as emerging players with niche offerings.

This Science, Technology, Engineering and Mathematics (Stem) Toys report profiles some of the key market players while reviewing significant market developments and strategies adopted by them.
While looking at Organic and Inorganic strategies separately, the report studies not only outlook based (short-mid-long term), but also strategy based (strategic vs operational) market activity.

Key Companies profiled in this report include:
• LEGO
• HASBRO
• MATTEL
• MELISSA & DOUG
• SPIN MASTER
• K•NEX
• RAVENSBURGER
• GOLIATH
• VTECH ELECTRONICS NORTH AMERICA
• VTECH ELECTRONICS NORTH AMERICA
• THINKFUN
• MINDWARE
• WOWWEE GROUP LIMITED
• ELENCO
• ENGINO.NET
• DIGITAL DREAM LABS
• SPHERO
• JOHNCO
• SMARTIVITY
• OWI
• MAGNA-TILES
• THAMES & KOSMOS
• SMARTLAB
• KLUTZ

While most of the Key Profiles are of Market Leaders, the profiling involves coverage of the market ecosystem. Based on the Market Strategy that a client is exploring, the Competitive Landscape is customized to make the CI data more actionable and relevant for the strategy execution.
Company profiles usually include:
• Company Overview
• Performance Overview
• Products / Services Overview
• Recent Developments

The Covid19 pandemic has transformed the market landscape. The second-wave in 2021 has highlighted the importance of Business Resilience and is putting lot of impetus on the business strategies involving bottom-line management like vendor-management, cost-optimization, etc., This report covers the aftermath of the Covid19 catastrophe and the key trends that need to be incorporate in Business plans.

Report Customization:
Our dynamic and proprietary data-mining technology has given us the flexibility to maintain both precision and speed while delivering exclusive and custom insights to our clients.
We conduct customization of the Research data on all key fronts • Regional, Segment, Competitive landscape level. For every report-purchase, we offer 25 free analyst-hours to address critical factor sought in the Research activity

Report Scope:
From a business-objective perspective, the Report details out the key take-aways necessary to formulate business strategies like:
• New product launch
• New client acquisition
• New opportunity mapping (market level and geography level)
• Competitive benchmarking
• Cost optimization strategies
• Inorganic expansion plans
......and more.
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Chapter 1. Research Objective
1.1 Objective, Definition & Scope
1.2 Methodology
1.2.1 Primary Research
1.2.2 Secondary Research
1.2.3 Market Forecast - Estimation & Approach
1.2.4 Assumptions & Assessments
1.3 Insights and Growth - Relevancy Mapping
1.3.1 FABRIC Platform
1.4 Data mining & efficiency


Chapter 2. Executive Summary
2.1 Science, Technology, Engineering and Mathematics (Stem) Toys Overview
2.2 Interconnectivity & Related markets
2.3 Ecosystem Map
2.4 Science, Technology, Engineering and Mathematics (Stem) Toys Business Segmentation
2.5 Science, Technology, Engineering and Mathematics (Stem) Toys Geographic Segmentation
2.6 Competition Outlook
2.7 Key Statistics


Chapter 3. Strategic Analysis
3.1 Science, Technology, Engineering and Mathematics (Stem) Toys Revenue Opportunities
3.2 Cost Optimization
3.3 Covid19 aftermath - Analyst view
3.4 Science, Technology, Engineering and Mathematics (Stem) Toys Digital Transformation


Chapter 4. Market Dynamics
4.1 DROC
4.1.1 Drivers
4.1.2 Restraints
4.1.3 Opportunities
4.1.4 Challenges
4.2 PEST Analysis
4.2.1 Political
4.2.2 Economic
4.2.3 Social
4.2.4 Technological
4.3 Market Impacting Trends
4.3.1 Positive Impact Trends
4.3.2 Adverse Impact Trends
4.4 Porter's 5-force Analysis
4.5 Market News - By Segments
4.5.1 Organic News
4.5.2 Inorganic News


Chapter 5. Market Segmentation
The Science, Technology, Engineering and Mathematics (Stem) Toys has been analysed to include the below segmentation:

BY CATEGORY
• SCIENCE
• TECHNOLOGY
• ENGINEERING
• MATHEMATICS

BY AGE GROUP
• 0-3 YEARS
• 3-8 YEARS
• 8-12 YEARS
• 12+ YEARS

BY DISTRIBUTION CHANNEL
• SPECIALTY STORES
• SUPERMARKETS &
HYPERMARKETS
• DEPARTMENTAL
STORES
• ONLINE
• OTHERS


Chapter 5A. Regional Segmentation
The Science, Technology, Engineering and Mathematics (Stem) Toys has been analysed by studying the following regions:

North America
• BY CATEGORY
• BY AGE GROUP
• BY DISTRIBUTION CHANNEL

Europe
• BY CATEGORY
• BY AGE GROUP
• BY DISTRIBUTION CHANNEL

APAC
• BY CATEGORY
• BY AGE GROUP
• BY DISTRIBUTION CHANNEL

LatAm
• BY CATEGORY
• BY AGE GROUP
• BY DISTRIBUTION CHANNEL

MEA
• BY CATEGORY
• BY AGE GROUP
• BY DISTRIBUTION CHANNEL

**The Regions are further studied to analyse the major countries within the respective regions. The coverage of the country level data is dynamic and is updated regularly based on the market movements. Normally, the countries covered in the report include:
• North America - United States, Canada, Mexico;
• Europe - United Kingdom, France, Italy, Germany, Spain, Rest of Europe;
• Asia Pacific - China, India, Japan, South Korea, Rest of APAC;
• Middle East & Africa - South Africa, GCC Countries, Rest of MEA;
• Latin America - Brazil, Argentina, Rest of LatAm;

Chapter 6. Market Use case studies

Chapter 7. KOL Recommendations

Chapter 8. Investment Landscape
8.1 Science, Technology, Engineering and Mathematics (Stem) Toys Investment Analysis
8.2 Market M&A
8.3 Market Fund Raise & Other activity


Chapter 9. Science, Technology, Engineering and Mathematics (Stem) Toys - Competitive Intelligence
9.1 Company Positioning Analysis
9.1.1 Positioning - By Revenue
9.1.2 Positioning - By Business Score
9.1.3 Legacy Positioning
9.2 Competitive Strategy Analysis
9.2.1 Organic Strategies
9.2.2 Inorganic Strategies


Chapter 10. Key Company Profiles
*The Science, Technology, Engineering and Mathematics (Stem) Toys Report profiles companies based on the material impact they have on the market ecosystem. These are hence, to be read as 'Key Players' and not necessarily 'Market Leaders'.
Companies are typically profiled to include:
10.x.1 Company Fundamentals
10.x.2 Performance Overview
10.x.3 Product Overview
10.x.4 Recent Developments

Key Companies profiled in this report include:
• LEGO
• HASBRO
• MATTEL
• MELISSA & DOUG
• SPIN MASTER
• K•NEX
• RAVENSBURGER
• GOLIATH
• VTECH ELECTRONICS NORTH AMERICA
• VTECH ELECTRONICS NORTH AMERICA
• THINKFUN
• MINDWARE
• WOWWEE GROUP LIMITED
• ELENCO
• ENGINO.NET
• DIGITAL DREAM LABS
• SPHERO
• JOHNCO
• SMARTIVITY
• OWI
• MAGNA-TILES
• THAMES & KOSMOS
• SMARTLAB
• KLUTZ

Chapter 11. Appendix
11.1 About AllTheResearch (ATR)
11.2 ATR Services
11.3 Author details
11.4 Terms & Conditions
11.5 Contact us

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