Information & Communication Technology (ICT)

Global Contactless Payment Market by Device (Smartphones & Wearables, Smart Cards, Point-of-Sales (POS) Terminals), and Application (Food & Groceries, Healthcare, Restaurants & Bars, Consumer Electronics, Entertainment and Others): Opportunity Analysis and Industry Forecast, 2017-2027

Report Overview The Global Contactless Payment was valued at US$ 1,493.2 Bn in 2020, and is expected to reach US$ 5,490.2 Bn by 2027, expanding at a CAGR of 21.1% during the forecast period. The market is witnessing growth as countries acro...

Multi-Factor Authentication Market By Solution (Hardware, Software), By Type (Two-Factor, Other Types), By End-User Vertical (BFSI, Healthcare, IT & Telecom, Retail, Government, Other) and By Region (North America, Europe, Asia Pacific, Latin America, MEA) - Global Forecasts 2017 to 2027.

Multi-Factor Authentication Market Definition and Estimation: A multi-factor authentication (MFA) is a method necessitating authentication factors that go beyond the traditional set of credentials, usually a username and password, to grant access ...

Gamification Market By Deployment Type (Cloud, On-Premise), By Enterprise Size (Small & Medium, Large), By Platform (Open, Closed/Enterprise), By End-Use Vertical (Retail, Banking, Government, Healthcare, Education & Research, IT & Telecom, Others) And By Region (North America, Europe, Asia Pacific, Latin America, MEA) - Global Forecasts 2017 To 2027.

Gamification Market Definition and Estimation: Gamification involves the use of game-design elements, such as missions, points, leader boards, etc., and/or principles in non-game contexts to achieve a certain objective. For instance, Nike develope...

In-App Purchase Market - Market Trends, Segmentation, Size and Forecast, Competitive Landscape and other key Analysis

The Global In-App Purchase Market was valued at US$ 78,732.2 Million in 2019 and is expected to reach US$ 3,74,839.3 Million by 2027 growing at a Compounded Annual Growth Rate (CAGR) of 21.54% during the forecast period. The Market is studied throug...

Location-Based Services Market By Component, By Application, By Technology, By Industry Vertical, and By Region (North America, Europe, Asia Pacific, Latin America, MEA) - Global Forecasts 2017 To 2027.

Location-Based Services Market Definition and Estimation: The term location-based applies to any technology that uses real time tracking to operate. Location-based services (LBS) use global position system (GPS) technology to track the whereabouts...

Application Infrastructure Middleware Market By Deployment (Cloud, On-Premise), By Organization Size (Small and Medium Enterprise, Large Enterprise), By End-User Industries (BFSI, IT and Telecommunication, Healthcare, Retail, Government, Other), and By Region (North America, Europe, Asia Pacific, Latin America, MEA) - Global Forecasts 2017 To 2027.

Application Infrastructure Middleware Market Definition and Estimation: An application infrastructure middleware (AIM) is software that supports communication between applications or application components in a distributed network. It reduces a de...

IT Training Market By Services (Infrastructure, Development, Database, Security, Others), By Application (Individuals, Small and Mid-size Enterprises (SMEs), Large Enterprises, Government Organizations, Military), and By Region (North America, Europe, Asia Pacific, Latin America, MEA), - Global Forecasts 2017 to 2027

IT Training Market Report Overview  : The global IT Training market was valued at US$ 44.7 Billion in 2020 and is expected to reach US$ 66.7 Billion by 2027 with a growing CAGR of 6.0 % during the forecast period. IT training refers to the tr...

Bug Bounty Market By End User (IT Firms, Telecommunication, Government Institutes, and Others), and By Region (North America, Europe, Asia Pacific, Latin America, MEA), - Global Forecasts 2017 to 2027

Bug Bounty Market Report Overview: The global Bug Bounty market was valued at US$ 223.1 million in 2020 and is expected to reach US$ 5,465.5 million by 2027 with a growing CAGR of 54.4 % during the forecast period. A bug bounty is a reward that is...